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WolDstn

11 Game Reviews

5 w/ Responses

I couldn't play that far since I don't have anyone else to play with and coordinating different actions between my two hands is not possible!

Seems pretty interesting, and the raccoons are cute. I had no idea which keys did anything, though. I had to hit every key to find out which keys move each character (not too difficult), and then again to find out that "space" is the action key for one of them and "shift" is the action key for the other. Might be worthwhile to have some indication of the keys somehwere.

fenr97 responds:

Thanks so much, I have added something to show the controls in the pause menu now. I also made it a little easier to get past the first level by yourself, that's where I have trouble.

I got more invested in that that I though I would. Simple, but fun!

That was pretty confusing. Once you get to a certain part, you just turn into a red dot, and you're supposed to use the arrow keys, but there's no indication of that at all. I kept clicking around for a couple minutes trying to find out what I was supposed to do before I pressed an arrow on a whim. Some sort of a sign of that would be nice. And that part just requires you to walk down two hallways with no obstacles at all, so it might as well just not be there. I could understand if this is just a quick prototype to test some different concepts, but it definitely needs some more work.

KillerLiquid responds:

Thanks for the response, this is my first game so when or if I make another I'll take your criticism to heart.

That was a pretty decent game, but I hit a bug at one point where putting items in a chest resulted in the items being but in the chest, but not leaving my inventory. So, an infinite spawn glitch. And after that, dropping items caused the same thing. I had a full inventory with no way to open it up. Not sure what exactly happened, but figured I'd mention it.

Does it only work on a certain browser? I tried firefox and safari and got nothing but a white screen.

EDIT: Yup, you're right, it does work at the link you gave. Still getting a white screen on newgrounds, though. Anyway, that's a pretty good Sonic clone. The controls and physics feel pretty close to the actual 16-bit games!

dawae123 responds:

This flash definitely works. Try the link in the description AKA
https://dawae12345.itch.io/fusion

I'm running a Mac with safari, and all I see is a black screen after loading. I know I made a small game with Godot, and I wasn't able to play it in safari without disabling the "prevent cross-site tracking" setting. I wonder if a similar issue occurs with Game Maker.

Edit:
Opened the page with firefox, and it works great. Good game. I hate having to switch between the mouse and the arrow keys, though.

HealliesGames responds:

I have no experience with Apple devices, nor with Safari browser.
I don't know what solution to suggest, maybe it's just Safari?

EDIT: I'm glad you solved it! Thank you for the feedback, WolDstn!

The concept is kind of interesting. It would be good to have an actual timer on screen. I think that would increase the tension.

I've been stumped on level 10 for the past 45 minutes. How in the name of frick do you do it? I'm losing my dang mind!

But it's addicting enough that I'm still here, so that's a good sign.

That was a fun puzzle game! The music fits the mood and isn't too repetitive, and the mechanics of the game were interesting. I was disappointed when it was only a few levels long. In any case, great work!

Se non ti piace, non devi mangiare. ^_^

Age 35, Male

Norwich University

Easton, PA

Joined on 4/5/09

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